The Ice Spear in Roblox's Pixel Blade (developed by Frost Blade Games) is an Epic-rarity staff that trades traditional blocking for an offensive, attack-interrupting heavy strike and extensive frost crowd control. While categorized mechanically as a staff with medium attack speed, its moveset behaves like a piercing polearm capable of freezing entire rooms and canceling heavy boss animations.
Because its skill kit focuses on frost inflictions rather than pure direct damage, the Ice Spear is widely used by players to solo and farm World 3 content, including Heroic and Nightmare Haunted Tundra runs.
Ice Spear Base Stats and Upgrade Progression
According to the official Pixel Blade community database, the Ice Spear scales across seven upgrade levels. Each upgrade increases base damage, critical strike chance, and duplicate weapon copy requirements, alongside specific perk breakpoints at levels 3, 4, 5, and 7.
| Level | Damage | Critical Chance | Knockback | Elemental (Ice) | Copy Requirement | Level Bonus Perk |
|---|---|---|---|---|---|---|
| Level 1 | 230.1 | 13.7% | 2.0 | 10% | 1 | Base stats |
| Level 2 | 359.0 | 18.2% | 2.0 | 10% | 3 | Base scaling |
| Level 3 | 506.4 | 23.4% | 2.0 | 10% | 8 | Ability Buff: Radius increase |
| Level 4 | 661.7 | 28.9% | 2.0 | 10% | 15 | Attack speed: 1.0 to 1.1 |
| Level 5 | 822.4 | 34.6% | 2.0 | 10% | 40 | Ability Buff: Tick rate x1.0 to x1.5 |
| Level 6 | 987.2 | 40.4% | 2.0 | 10% | 100 | Base scaling |
| Level 7 | 1,155.3 | 46.3% | 2.0 | 200 | Attack speed: 1.1 to 1.2 |
Note: All levels retain a fixed 2.0 Knockback and a 10% Ice elemental damage base.
Weapon Ability: Arctic Wind
The Ice Spear's active skill is Arctic Wind, an area-of-effect zone designed to lock down waves of enemies.
- Energy Cost: ~40
- Cooldown: 20 seconds
- Duration: 7 seconds
- Radius: ~40 studs
- Damage Multiplier: ~20% (applies damage via periodic elemental ticks, with 0 direct hits)
- Frost Application: 24 total frost triggers, resulting in 6 full frost inflictions (roughly 1 infliction every 1.16 seconds)
When activated, Arctic Wind releases a freezing storm that inflicts frost stacks and roots targets. Enemies break free from the freeze when hit by direct attacks, and remaining ice melts immediately when the 7-second storm ends.
Core Combat Mechanics and Heavy Attack Tech
Unlike standard weapons that execute a block or parry on right-click (or F), the Ice Spear replaces blocking entirely with a heavy piercing attack. Mastering this unique mechanic is necessary to survive without a shield:
Attack Negation and Vulnerability
Whenever an incoming strike displays a red exclamation mark above an enemy's head, timing a heavy attack directly into the enemy breaks their wind-up. This negates the incoming attack completely, stuns the opponent, and applies vulnerability penetration, exposing them to guaranteed critical damage. Players utilize this timing against long-wind-up foes such as paladins, wizards, archers, and large bosses like the Yeti.
The Lunge and Dodge-Charge Technique
Tapping right-click produces a short poke, but holding the input charges a forward dash thrust. Charging takes exactly one second, indicated by a small white circle appearing on the spear tip.
- Extended Lunge: Hold right-click until the white dot appears, count one second, and press your dash key just before releasing to chain standard dash distance with the weapon's lunge distance.
- Charge While Dodging: You can maintain a right-click charge while executing an evasive roll or dash. If an enemy attacks before your wind-up finishes, dodging avoids the damage while keeping the heavy attack ready to counter.
The Heavy Attack Freeze Rule
Community testing highlights an important rule when using Arctic Wind: never use heavy attacks on targets currently frozen inside the storm. Landing a heavy attack breaks their stun sequence and forces their recovery animation to finish early, allowing bosses and mobs to retaliate immediately. When enemies are frozen inside Arctic Wind, strictly spam standard light attacks (M1).
Recommended Banners, Enchants, and Armor Builds
Because the Ice Spear lacks a parry and consumes heavy stamina through consecutive lunges and evasions, banner setup and resource management dictate your survivability:
- Flame Element Banner: High priority. Burn damage stacks alongside the Ice Spear's base frost, dealing continuous damage to mobile mobs like kidnappers or ghouls even while you disengage.
- Stamina & Recovery Banners: The weapon consumes stamina rapidly through dodges and lunges. Leveling Stamina and Recovery prevents running out of dashes during mob swarms.
- Life Steal Banner: Essential for solo runs. Maintaining Life Steal at level 1 or 2 offsets chip damage, eliminating the need to take defensive health banners.
- Accessories & Armor: Players frequently run Void Reaper armor for high survivability pools, or Ninja Armor for movement speed. Dragon Ring is commonly paired with the weapon to supply bonus fire elemental synergy.
- Community-Listed Enchants: Community guides list Aerodynamic, Overhead (if jump-attacking), Stamina Spirits I, Smite, Wind Gust, and Spear Phish as ideal enchant choices, often paired with Speed III and Magnet III armor traits.
Haunted Tundra Boss Strategies Using Ice Spear
The Ice Spear is specifically favored for clearing World 3 (Haunted Tundra) on Heroic and Nightmare difficulties due to predictable boss lockdown methods:
Boss 1: Shin Bombo the Cave Beast
Drop Arctic Wind at the start of the encounter and spam light attacks (M1). When Shin Bombo begins his icicle rain attack, dash backward out of the impact zone. Once Arctic Wind cools down, freeze him again and repeat light attack strings. A level 2 Ice Spear clears the encounter in approximately four cycles without needing heavy attacks.
Boss 2: Akuma the Elder
Begin by eliminating all Elder Sources (teleporting sorcerer adds). Hit each sorcerer until they trigger their single teleport; once they relocate, they cannot teleport a second time and can be eliminated safely. After adds are cleared, lure the attendant golems into the lower arena corner to isolate the boss, leaving Akuma open to repeated ability casts and combos.
Boss 3: Dragonlord Kori
Eliminate background healing sorcerers first to prevent them from restoring the paladins. For Kori himself, timing Arctic Wind is critical:
- Pre-Landing Freeze: Activate Arctic Wind roughly 1 to 2 seconds before Kori touches down on the ground. Freezing him before his landing sequence finishes prevents his ground-slam animation and stops him from flying away.
- Hitbox Positioning: Stay positioned behind Kori's back legs, where his primary hurtbox resides, and cycle light attacks. Avoid heavy attacks so Kori does not trigger his escape animation. If the boss screams, perform a single dash to avoid incoming snowballs.
Frequently Asked Questions
Can the Ice Spear parry enemy attacks?
No. The Ice Spear completely removes standard parrying and blocking. Right-click and the F key perform a heavy thrust that interrupts attacks and applies vulnerability rather than blocking incoming hits.
Why do bosses escape Arctic Wind early?
Using a heavy attack on an enemy trapped in Arctic Wind breaks their freeze stun and allows them to play their counter-attack or escape animations. To keep bosses locked in place for the full 7-second storm, only use light attacks (M1).
What weapon class is the Ice Spear?
According to the game's item data, the Ice Spear is classified as an Epic Staff with medium attack speed, despite functioning visually and tactically as a spear.











