Pixel Blade void fishing is a core resource-gathering activity in Frost Blade Games' Roblox action RPG where players cast lines off the map edge on Fishing Island. Participating in void fishing rewards players with fish for Gold, starfish and old boots for Stardust, Enchantment Pages for weapon and armor upgrades, and Charms that enhance dungeon loot runs.
How Void Fishing Works: Casting and Timing Mechanics
To start fishing, travel to Fishing Island from the main hub. In earlier versions, players interacted with an NPC by a boat to teleport, while recent updates also allow walking directly to the island platform. Once on the island, equipping a rod removes combat weapons and replaces your standard interactions with fishing controls.
Casting and Circle Timing
When aiming your rod over the void, a green bob marker indicates your landing zone. Casting into the void initiates an interactable timing circle:
- Aim your character toward a target ripple in the void within your rod's range.
- Cast the line and wait for the contraction circle to appear on your screen.
- Release the button when the contracting circle aligns with the outer ring.
- Tap the interact prompt (E) 10 times to reel in the catch.
Your release timing alters the catch's base luck:
| Precision Score | Timing Condition | Luck Modifier |
|---|---|---|
| Perfect Release | Released exactly at contraction apex (border shade match) | +5% Luck Boost |
| Good Release | Released within the green boundary / slightly late | +0% (Neutral) |
| Poor Release | Released button too early | -5% Luck Penalty |
| Bad Release | Held too long or missed the boundary as the circle shrank | -10% Luck Penalty |
Void Ripple Rarities
The open void spawns floating ripple circles that supply flat luck boosts. Targeting higher-rarity ripples dramatically improves the likelihood of rolling rare loot pools:
| Circle Rarity | Visual Appearance | Spawn Rate | Luck Boost | Primary Target |
|---|---|---|---|---|
| Common | White / Grey ripple | ~65% | +0.35 Luck | Fish & Stardust |
| Rare | Blue glowing ripple | ~20% | +0.60 Luck | Basic progression drops |
| Epic | Purple radiant ripple | ~10% | +1.00 Luck | Charms & Gear Chests |
| Legendary | Gold pulsing ripple | ~3% | +2.00 Luck | Rare endgame drops |
| Vaulted | Crimson & Gold ripple | ~2% | +3.50 Luck | Pages, Teeth & Dark Keys |
Drops, Sell Values, and Item Uses
Items caught through void fishing fall into several distinct loot categories, each serving a unique economic or gameplay progression role.
| Item Catch | Rarity / Pool | Base Catch Rate | Sell Value | Primary In-Game Utility |
|---|---|---|---|---|
| Grey Fish | Common | 24.84% (~25% global) | 8 Gold | Sold at vendor stall |
| Blue Fish | Uncommon | 12.42% (~12% global) | 24 Gold | Sold at vendor stall |
| Cyan Fish | Rare | 2.48% (~2% global) | 60 Gold | Sold at vendor stall |
| The Golden Cod | Legendary | 0.25% (~0.2% global) | 120 Gold | Fishing Stash capacity upgrades |
| Old Boot | Common | 20.00% | 5 Stardust | Junk recycled into Stardust |
| Brown Starfish | Common | 12.50% (~13% global) | 15 Stardust | Refined at Forge for ring attributes |
| Blue Starfish | Uncommon | 6.25% (~6% global) | 25 Stardust | Refined at Forge for ring attributes |
| Purple Starfish | Rare | 1.25% (~1% global) | 80 Stardust | High-tier Stardust source |
| Charms | Various | 10.00% (~10% global) | Stat Buffs | Equippable dungeon run rewards |
| Enchantment Page | Epic | 5.00% | 200 Stardust | Combine 8 to create Enchanted Books |
| Loot Chest | Epic / Rare | 3.00% | Equipment | Opens for armor or weapon pieces |
| Dark Key | Legendary | 1.50% | 660 Gold | Unlocks Dark Chest dungeon breakables |
| Golden Tooth | Legendary | 0.50% | 1,500 Gold | Crafting material for Tier 5 Endgame Poles |
Enchantment Pages and Books
Collecting 8 Enchantment Pages allows players to craft an Enchanted Book. In earlier builds, players interacted with the librarian, whereas current UI builds let players unveil and merge books directly in the Enchant inventory tab. Books apply passive combat perks (such as Wind Gust I) directly to equipped weapons or armor. Equipping an enchantment costs 300 Stardust, and removing an enchantment costs an additional 300 Stardust.
Dungeon Charms
Charms fished from the void are carried into dungeon worlds. When starting a world run, equipping a charm allows you to choose bonus weapons or armor at the end of the dungeon. The rarity of the gear offered matches the rarity tier of your consumed charm. Charms drop across Common, Rare, Epic, and Legendary tiers (such as Common Charm, Super Charm, and Ultimate Charm). Note that the Legendary Super Charm cannot be caught via fishing; it is exclusively obtained through the Quest Board.
Fishing Stash Upgrades
Caught fish, bait, starfishes, and charms occupy a dedicated Fishing Stash separate from your regular inventory. While stash space was originally bound to the equipped rod, update v2.0.9 decoupled stash capacity, allowing players to upgrade inventory slots directly above the stash grid using Gold and Golden Cod.
| Stash Tier | Capacity | Gold Cost | Golden Cod Cost |
|---|---|---|---|
| Tier 1 (Base) | 50 Slots | None | None |
| Tier 2 | 75 Slots (+25) | 9,000 Gold | 1 Golden Cod |
| Tier 3 | 125 Slots (+75) | 16,000 Gold | 2 Golden Cod |
| Tier 4 | 200 Slots (+150) | 35,000 Gold | 2 Golden Cod |
Target Farming Rules and Loadout Synergy
Maximizing your return from void fishing requires understanding how luck scaling and lures interact with specific drop tables.
1. The Zero-Luck Rule for Stardust and Fish
Standard fish, starfishes, and junk items like Old Boots have a luck scaling value of zero (luck_scale = 0). Increasing your character's luck raises the weight of rare drops like Charms, Keys, and Pages, which actively dilutes the common pool. If you need Stardust to upgrade rings at the Forge or Gold from vendor fish, equip the basic Classic Pole with no bait and target Common (white) ripples.
2. Double Lure Stacking
Fishing poles and world baits can carry matching lure tags (such as Page, Tooth, or Key). When a pole lure and bait lure match, their weight multipliers compound exponentially:
- Single Lure: 1.225 multiplier (+22.5% target weight)
- Double Lure: 1.225 multiplied by 1.225 = 1.5006 (+50.06% target weight)
Pairing matching lures with high-tier ripples enables reliable target farming:
- Enchantment Pages: Use the Poltergeist Pole (+105% Luck, Page lure) paired with Magic Eyeballs bait (sourced from Crimson Abyss, +125% Luck, Page lure) on a Vaulted ripple. This setup reaches approximately a 25.01% catch rate (~1 in 4 casts).
- Golden Teeth: Use the Gold Pole paired with Mini Sandworm bait (Tooth lure) on a Vaulted ripple to push the catch rate to roughly 2.53% (~1 in 40 casts). Three Golden Teeth, 5,000 Stardust, and 50,000 Gold are required to craft endgame Trinity poles (White Raven, Poltergeist, and Dragon Pole).
- Dark Keys: Use the Dragon Pole paired with Glowing Eel bait (Key lure) on a Vaulted ripple to push the catch rate to roughly 7.67% (~1 in 13 casts) for unlocking high-tier dungeon doors.
Frequently Asked Questions
Where do you find bait for void fishing?
Bait is sourced from dungeon runs and world drops across the different game worlds (such as Crimson Abyss or Haunted Tundra), found inside breakable containers, or acquired through promotional codes.
What are Dark Keys used for?
Dark Keys have a 1.5% base catch rate from the void and sell for 660 Gold. Their primary gameplay purpose is unlocking rare Dark Chest breakables within dungeon runs, which award world-specific legendary items.
Can you catch the Legendary Super Charm by fishing?
No. Data records and wiki drop calculations verify that the Legendary Super Charm cannot be caught in the void. It is only obtainable through the in-game Quest Board.
How do you get Stardust from void fishing?
Stardust is obtained by catching starfishes (Brown, Blue, and Purple) and Old Boots. These items recycle directly into Stardust, which is consumed when refining ring attributes at the Forge or applying enchantments to gear.












