Enchanting gear in Pixel Blade requires gathering 8 Pages, converting them into an Enchanted Book, and applying the book directly to your weapon or armor through your inventory menu. Every enchantment delivers a distinct combat buff paired with a balancing stat nerf, and higher tiers amplify both effects.
How to Get Pages and Craft Enchanted Books
Before enchanting any equipment, you must acquire Enchanted Books. In earlier updates, players visited an NPC librarian, but the Full Release update lets you unveil and manage books directly in your menu once you assemble the materials.
There are two primary methods to collect pages:
- Void Fishing on Fishing Island: Walk over to the Fishing Island from the main lobby. Cast your line into the void—especially targeting glowing luck pools (such as 60%, 100%, or 350% luck rifts)—to reel in pages at roughly a 5% baseline rate. Using specialized rods like the Dragon Pole or White Raven rod, along with baits that lure pages, significantly speeds up the catch rate.
- Raid Defense Waves: Playing through the Raid game mode grants a chance to receive a page after clearing waves.
Once you collect 8 Pages, you can craft or unveil a random Enchanted Book. Books are divided into two distinct equipment types: Weapon Books and Armor Books.
Step-by-Step: How to Enchant Weapons and Armor
You do not need to interact with a lobby forge or shopkeeper to apply an enchantment. The process is handled inside your character management screens:
- Open your Inventory menu.
- Select the specific weapon or armor piece you want to upgrade.
- Click the Enchant option on the item inspection panel.
- Select the matching Enchanted Book from your collection (Weapon Book for weapons, Armor Book for armor).
- Confirm the prompt to equip the enchantment onto your gear.
Removing and Merging Enchantments
- Unequipping Enchants: Clicking the enchant menu on an already enchanted item allows you to remove the book. Video testing shows this costs 300 Stardust to unenchant.
- Merging Books: Duplicate books of the same type can be merged in the enchant interface (costing metal fragments) to raise the enchantment to its next Roman numeral level, up to that book's maximum tier cap.
All Weapon Enchantments in Pixel Blade
Weapon enchantments alter attack mechanics, ability damage, or crowd control. Both the positive buff and the negative trade-off scale proportionally as the book reaches higher tiers.
| Enchantment | Max Level | Buff | Nerf / Trade-Off |
|---|---|---|---|
| Smite | Tier I | Melee hits have a 20% chance to smite, stunning and damaging enemies. | Movement speed is reduced by 10%. |
| Spear Phish | Tier I | Spear Lunge (M2) consumes no stamina. | Spear Lunge (M2) receives a short cooldown. |
| Wind Gust | Tier II | Swinging creates a small wind gust that pulls enemies in; range scales per level. | Decreases base damage by 15% per level (initial tests observed 10–15%). |
| Stamina Spirits | Tier III | Collected spirits grant 250% energy per level. | Spirits grant 15% less movement speed per level. |
| Ability Strength | Tier III | Increases direct damage dealt by abilities by 10% per level. | Increases ability cooldown by 6% per level. |
| Necromance | Tier III | Increases the chance to summon a Necromancer Ghoul when any teammate defeats a basic enemy by 15% per level. | Decreases energy regeneration rate by 10% per level. |
| Cripple | Tier III | Parrying deals 25% of your weapon's damage per level and increases parry stun length by 100% per level. | Increases damage taken by 10% per level. |
| Overhead | Tier IV | Increases damage dealt while airborne by 20% per level. | Decreases damage dealt while grounded by 10% per level. |
| Aerodynamic | Tier IV | Grants higher bonus damage scaled to your movement speed. | Maximum health decreases by 20% per level. |
All Armor Enchantments in Pixel Blade
Armor enchantments provide defensive layers, mobility upgrades, and utility boosts.
| Enchantment | Max Level | Buff | Nerf / Trade-Off |
|---|---|---|---|
| Wings | Tier I | Grants a permanent double jump (stacks with Raven's Shadow Boots for a triple jump). | Decreases maximum stamina by 20%. |
| Berserk | Tier II | Increases outgoing damage as your health drops (up to 100% multiplier per level). | Increases ability cooldown by 15% per level. |
| Elixir | Tier II | Potions become 25% more effective per level. | Increases ability stamina consumption by 5% per level. |
| Magnet | Tier III | Spirit collection pickup radius increases by 100% per level. | Campfires heal 20% less per level. |
| Greed | Tier III | Increases loot pull reward count by 1 per level. | Maximum health decreases by 20% per level. |
| Speed | Tier III | Increases movement speed by 15% per level. | Lowers critical hit damage by 10% per level. |
| Nature | Tier III | Spirits heal 50% more per level and heal nearby teammates upon pickup. | Decreases spirit damage by 20% per level. |
| Resistance | Tier IV | Grants a passive 15% regenerating shield per level. | Increases dash regeneration cooldown by 20% per level. |
Pixel Blade Enchanting FAQ
How many pages do I need to make one enchantment book?
You need exactly 8 Pages to craft or unveil one random Enchanted Book.
Can I put an Armor Book on a weapon?
No. Books are strictly divided into Armor Books and Weapon Books. You can only equip Armor Books to armor pieces and Weapon Books to weapons.
Does upgrading an enchantment level also increase the penalty?
Yes. As an enchantment increases in tier (from Level 1 up to its cap at Tier II, III, or IV), both the positive buff and the negative trade-off scale upward.
Can you remove an enchantment after applying it?
Yes. You can unequip an enchantment through your inventory menu, but removing it costs 300 Stardust.












