Quests in Pixel Blade provide essential account progression, granting high-value resources such as Wishes, Stat Reroll Dice, Gold, XP, and Legendary Chests. Available in the Roblox action RPG by Frost Blade Games (Version 2.1.0), the questing system spans storyline milestones, sequential realm bounties, material collection requisitions, and tiered challenge boards.
Understanding how quest stacking works, where to locate each quest giver, and how to optimize mob farming will drastically reduce the time needed to complete all objectives.
How Quests Work in Pixel Blade
Players can accept and track multiple quests simultaneously across different NPCs in the Lobby Village without conflict. For example, you can hold a storyline mission from Clyde the Guide, an enemy elimination bounty from Captain Brenna, and a material hoarding requisition from Hodor at the same time.
Key operational rules to keep in mind:
- Manual Turn-Ins: Quests do not complete automatically upon finishing their objectives. You must return to the designated NPC in the Lobby Village to turn in the assignment, receive your rewards, and unlock subsequent tiers.
- Sequential Unlocks: Bounties and material hoarding tasks operate in linear tiers. Tier I must be completed and handed in to make Tier II available.
- Simultaneous Farming: Material collection requirements align with enemy bounty kill targets. Taking both assignments before entering a realm lets every kill progress both quests at once.
- Party Progression Rules: In multiplayer runs (up to 4 players), a teammate's kill contributes to your overall enemy defeat tally and specific monster kill counts. However, teammate damage does not contribute toward personal damage dealing targets.
- Summoned Mob Exclusions: Enemies spawned from obstacles, objects, or certain boss mechanics (such as mini ice golems from igloos or tombstone goblins in World 2) do not increase standard enemy kill counters or specific monster kill counts.
Quest Givers and Campaign Progression
The Lobby Village features several dedicated NPCs who handle distinct quest categories:
| NPC Quest Giver | Primary Objective Focus | Notable Rewards |
|---|---|---|
| Clyde the Guide | Campaign milestones, NPC introductions, and early world bosses (John the Lumberjack, Giant Goblin, Kingslayer) | Unlocks worlds and Heroic modes, Wishes, Legendary Chests |
| Captain Brenna | Progressive Realm Bounties (7 tiers per world across 4 realms) | Bulk Gold, Stardust, Stat Reroll Dice, Wishes |
| Hodor the Hoarder | Material Requisitions (6 tiers per world across 4 realms) | Stat Reroll Dice, Wishes, Charms |
| Mayor Mill | World boss exterminations and Heroic Trios | Legendary Chests, multiple Wishes |
| The Portal Watch | Raid portal clearances and raid boss milestones (Thorngrave, Helios, Glacien, Ash) | Accessory ring progression, Super Ring Unveils |
| Finn the Fisher | Void fishing milestones, catching starfishes, dark keys, and page harvesting | Wishes, Charms, Master of the Void title progress |
| Town Artisans | Early tutorial introductions (Brewery and Forge) | Basic progression unlocking |
Clyde introduces the fundamental game loop through sequential quests: Meet the Townsfolk (speaking with the Alchemist and Herald/Hodor), Meet the Captain (introducing Captain Brenna), and Learn Void Fishing (directing you to Preston / Finn the Fisher). Boss assignments from Clyde require traveling into the designated worlds, defeating targets like John the Lumberjack and the King Slayer, and returning to the lobby to claim your rewards.
Tiered Quest Board Objectives and Rewards
Alongside NPC village quests, tiered board challenges track ongoing operational targets. Under Update 2.1.0, completing higher tiers provides scaling rewards:
- Tier 1 Quest: 250 XP + 120 Coins
- Tier 2 Quest: 500 XP + 300 Coins
When claiming rewards from tiered boards, collecting a higher tier will claim the preceding incomplete tiers automatically.
| Quest Objective Type | Tier 1 Requirement | Tier 2 Requirement | Tier 3 Requirement |
|---|---|---|---|
| Zombie Elimination | Defeat 10 Zombies | Defeat 80 Zombies | Defeat 200 Zombies |
| Skeleton Elimination | Defeat 10 Skeletons | Defeat 80 Skeletons | Defeat 200 Skeletons |
| Raid Defense Survival | Survive Wave 5 | Survive Wave 10 | Survive Wave 30 |
| Account Growth | Level Up 1 Time | Level Up 2 Times | Level Up 3 Times |
| Guardian Elimination | Kill 10 Guardians | Kill 60 Guardians | Kill 150 Guardians |
| Giant Elimination | Kill 10 Giants | Kill 60 Giants | Kill 150 Giants |
| Mummy Elimination | Kill 10 Mummies | Kill 60 Mummies | Kill 150 Mummies |
For the "Level Up" quest line, save up un-upgraded duplicate weapons, armor, and gear. Upgrading stored items when a leveling quest appears awards rapid chunks of experience, triggering level thresholds without grinding runs.
Fast Mob Farming Routes by Realm
When working through kill quotas for Captain Brenna or tiered kill quests, entering the designated world on either Normal or Heroic mode and clearing specific rooms before resetting provides the fastest progression.
World 1: Grasslands
- Zombies and Archers: Clear all dungeon rooms leading up to the chamber immediately before the final boss. Do not spend time clearing the final boss if you only need mob counts; open the menu, leave the run back to the lobby, and re-queue.
- Giants: Run through the dungeon and eliminate the giants located in the final rooms preceding the boss room, then reset the run.
World 2: Ancient Sands
- Skeletons and Mummies: Clear all standard enemy rooms leading up to the boss entrance. Note that killing sniper skeletons also increments the skeleton kill objective.
- Guardians: Clear through the dungeon to the room situated right before the final boss, defeat the elite guardian spawns, and return to the lobby to queue again.
World 3: Haunted Tundra
- Ghouls, Sorcerers, and Mini Ice Golems: Advance through the dungeon and clear the room directly prior to the final boss. While the world boss spawns additional minions during combat, resetting and re-clearing the pre-boss mob packs offers a more consistent kill rate per minute.
Raid Quests and Dice Farming
Raid defense quests track survival thresholds rather than overall clears. For raid-specific milestones (such as the Tier 3 survival quest and the Defender achievement title), you only need to clear Wave 30.
- Wave Threshold Targets: Wave 30 completes core raid survival assignments. Beyond that, Wave 50 awards the Immortal title, while Wave 60 grants the Raids Champion title.
- Unlocking Higher Raid Worlds: Access to higher-tier raid maps requires defeating the Wave 20 boss in the preceding realm's raid and defeating the final campaign boss of that target realm (for example, clearing Wave 20 in Grasslands raids and beating Atticus in Ancient Sands to access Ancient Sands raids).
- Raid Dice Farming: Stat Reroll Dice have a chance to drop during raid progression (scaling to 5% from Wave 25 and above). Because drop percentages do not increase in harder realms, running Grasslands raids to Wave 20–30 is the most time-efficient method for farming dice without stalling out against scaling enemy health pools.
Frequently Asked Questions
Why did my enemy kill counter stop moving during an AFK farming setup?
Enemies spawned continuously from map objects, such as tombstone goblins in World 2 or mini ice golems emerging from igloos in World 3, do not register as valid kills for bounty quests or tiered kill objectives. Only naturally spawned dungeon mobs and room encounters count toward progression.
Do kills made by party members count toward my quest objectives?
Yes. If you are in a co-op party of up to four players, any mob eliminated by a teammate adds to your total enemy defeat counters and specific enemy-type bounty quotas. However, quests that require dealing raw damage numbers track personal output only.
How do I turn in completed NPC quests?
Pixel Blade does not automatically grant rewards when an objective is completed inside a run. You must open the menu, return to the Lobby Village, and physically talk to the NPC who gave you the assignment (such as Clyde, Captain Brenna, or Hodor) to receive your Gold, Wishes, Dice, or Chests.













